About
Credits
I'm a Level Designer with experience creating narrative-driven content for games. My design approach is centred around immersive world-building, player experience and narrative integration, creating environments where gameplay and storytelling naturally support one another.
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I enjoy designing spaces that feel authentic, with every location serving a clear purpose within the world. Whether building from real-world reference, tweaking encounter compositions, or collaborating across disciplines, I aim to create levels that are both memorable and engaging to play.
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I thrive in collaborative environments, working closely with art, design, audio, and VFX to bring ideas from early prototypes through to polished gameplay. My focus is always on delivering unique player experiences through thoughtful level design, environmental storytelling, and informed iteration.
Design
- Senua [Unreleased]
- Senua's Saga: Hellblade II
QA
- Red Dead Redemption 2
- Grand Theft Auto V
- Mugsters
- The Escapists 2
- Q.U.B.E 2
- Forged Battalion
- Lego Dimensions Year 2 Content